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quicekuru 12 hours ago [-]
Lots of great stuff in this release.
Not sure if a VirtualJoystick is really needed as part of the engine, this could just be on the asset store. I feel like it incentivizes cookie cutter games with no uniqueness.
But maybe I'm reading too much into providing a basic input like a mouse cursor? Then again, how many games use the native cursor as is?
alvarber 12 hours ago [-]
The preview of shader code is quite big, specially as the visual shader nodes feel quite limited. Specially when messing with advanced stuff such as stencils. DrawableTexture2D is also super useful for snow / grass shaders (or anything that involves interacting with the environment via a texture).
lynndotpy 1 days ago [-]
Scene painting, FINALLY! :D
This is probably the biggest thing that GameMaker users (which I was, years ago) have been missing from Godot. Tilemaps recently got you 80% of the way there but had all the limitations (and difficulties) associated with it.
So many good things in this release but scene painting is a big one, to me.
moxvallix 1 days ago [-]
Some really cool stuff in this release. Godot keeps getting better and better.
klaussilveira 1 days ago [-]
Godot has left Unity eating dust. Wonderful to see all the hard work from contributors paying off. Congrats!
Not sure if a VirtualJoystick is really needed as part of the engine, this could just be on the asset store. I feel like it incentivizes cookie cutter games with no uniqueness.
But maybe I'm reading too much into providing a basic input like a mouse cursor? Then again, how many games use the native cursor as is?
This is probably the biggest thing that GameMaker users (which I was, years ago) have been missing from Godot. Tilemaps recently got you 80% of the way there but had all the limitations (and difficulties) associated with it.
So many good things in this release but scene painting is a big one, to me.
This is going to save me gigabytes of space :)